+25 Stamina from performing Air Dashes and Double Jumps.Legend Reflexes Perks (requires 20 Attribute Points in Reflexes) +30% Mitigation Strength while in midair.Enemies affected by Stagger, Stun, Blinding, and Bleeding are more susceptible to Finishers.+25% Movement Speed and Attack Speed for 6 sec.Activating Kerenzikov in mid-air keeps you suspended in the air and extends its duration.+7% Crit Chance and Crit Damage per stack of Sharpshooter.Ĭyberpunk 2077 2.01 Patch Notes - Bug Fixes And More.−7% Stamina cost of automatic weapons per stack of Sharpshooter.Level 3: Unlocks the ability to Dash in mid-air.All stacks are removed when the duration ends. Level 3: Each successful shot grants a stack of Sharpshooter, +7% Stamina regeneration for 2 sec.Level 2: +20% Attack Speed with Blades.Phenom Reflexes Perks (requires 15 Attribute Points in Reflexes) Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage.Well-timed blocking just before being hit increases the damage you deal with deflected bullets. ![]() When your Stamina is above 33%, blocking projectiles will Deflect them to wherever your reticle is aimed.Increased damage and Stun chance with counterattacks.These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%).When performing Strong Attacks, you now automatically leap to enemies within range.+40% Stamina after neutralizing an enemy while Dashing.Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).+100% Mitigation Chance when performing a Dash.−30% bullet spread briefly after swapping weapons.Level 2: Unlocks ability to block incoming projectiles with Blades.Level 1: −15% Stamina cost attacks with Blades.Dashing replaces dodging, allowing you to cover more ground and automatically vault over low obstacles.Level 1: −20% Stamina cost for dodging and dashing. ![]() Level 2: +30% reload speed when above 50% Stamina.Level 1: −10% Stamina cost for shooting AR and SMGs.Pro Reflexes Perks (requires 9 Attribute Points in Reflexes) Allows you to reload weapons while sprinting, sliding and vaulting.Allows you to shoot while sprinting, sliding and vaulting.Effect increases when Dashing, dodging, sliding, sprinting and vaulting.The faster you move, the more difficult for enemies to shoot you.You can also draw and fire weapons during these stunts.Unlocks preem new ways to exit vehicles:.Rookie Reflexes Perks (requires 4 Attribute Points in Reflexes) Also check out the other Attributes: Body, Technical Ability, Intelligence, and Cool. You can test out your build on the official Cyberpunk 2077 Build Planner. Unlocking all of the Cyberpunk 2077 Reflexes Perks requires 46 Perk Points in total. ![]() Each specific node also needs all nodes connected to it to be upgraded to the maximum level to unlock. This means that to unlock all of the Reflexes Perks in the Phenom tier, you need to allot 15 Attribute Points to Reflexes. Each category requires a specific number of Reflexes Attribute Points, 4, 9, 15, and 20, respectively. It unlocks dialogue options that are quick and observant.Įach point in the Reflexes Attribute grants V +0.5% Crit Chance.Īfter the Update 2.0 rework, the Cyberpunk 2077 Reflexes Perks are now classified under four tiers: Rookie, Pro, Phenom, and Legend. Progress in the Reflexes Attribute improves your proficiency with Assault Rifles, Submachine Guns, and Blades, on top of enabling you to use advanced movements. The Cyberpunk 2077 Reflexes Attribute determines your maneuverability and ability to evade enemy attacks. Is the Reflexes skill tree worth your attribute points? Check out this Cyberpunk 2077 Guide for the new and reworked Reflexes Attribute, Perks, and Skill Tree. The Cyberpunk 2077 Update 2.0 gave an overhaul to Perks.
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